
- #SNES9X 1.51 FULL#
- #SNES9X 1.51 PS4#
Multi-system emulator by TASVideos, designed for tool-assisted speedruns, but also doubles as an easy-to-use emulator.
The default options match bsnes, where HLE emulation is not enabled by default. Things like the HLE DSP were removed in higan, and, much like Snes9x Next, it has the option to overclock SuperFX.
bsnes-mercury restores things like HLE DSP and SGB emulation using Gambatte, as well as some optimizations that don't sacrifice accuracy. #SNES9X 1.51 FULL#
It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option. The Snes9x Next core was forked from a commit somewhere between upstream version 1.52 and 1.53.
Mirrored ROM and RAM maps, allowing ordinary ROM images to be played right away. Dynamic rate control fixes most audio issues. A highly robust and flexible shader system completely separate from the core. It makes good use of fullscreen with the right choice of interface. The viewport is scalable to any resolution. Tends to have better graphics than standalone software. Very customizable and programmable by nature. Not a unique emulator, but there are official cores for bsnes and Snes9x you can obtain easily. Controller support is hit-and-miss, especially when it comes to XInput. Older versions may have buggy graphics and shaders in standalone, though it's video card- and driver-dependent. Shares its LLE audio engine with bsnes. Fast enough for pretty much any toaster (even Pentium 1 or 2 machines, though for a decent experience, you'll want at least a late Pentium 3).
Compatible with most games, even many ROM hacks that make use of emulator quirks. For maximum authenticity, higan offers better ROM management, but newcomers who care more about playing the ROMs they have should stick with the bsnes release. Incompatible with old ROM hacks made to take advantage of emulator quirks, much like real hardware. Should play all commercially released games without trouble, assuming you have the power. #SNES9X 1.51 PS4#
↑ snes9x2010_libretro (Snes9x Next & 1.53) has no PS4 support.Ĭomparisons higan / ares / bsnes.If it ever is supported in the future, it will likely be via the mednafen's SNES module instead of the GB module. ↑ Super Game Boy is presently not supported.
↑ MAME 0.257 version compatibility status for nintendo Super System. ↑ It's not being built currently, but the repo is on github if someone wants to build it again. ↑ As of ares v127, ares developers now provide a new option in the emulator settings: 'Pixel Accuracy' when this is enabled, any core that supports a pixel accurate mode will use it. ↑ 3.0 3.1 Only bsnes-mercury libretro core supports RetroAchievements. ↑ 2.0 2.1 Recommended to use bsnes-plus for BS-X and Data Pack emulation. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality. However, it is by far the least maintained of the GB cores and is missing a significant amount of accuracy improvements to bsnes + SameBoy. ↑ 1.0 1.1 Super Gameboy is available and implemented using the bsnes core. While the Super Famicom did well in Japan, outselling the PC-Engine, outside of Japan during that time the SNES had fierce competition with SEGA's Genesis (known in other regions as the Mega Drive).Įmulation for the Super Famicom/SNES is robust, with several high-quality emulators for various systems, some of which are cycle-accurate. The console would release outside of Japan as the SNES on August 23, 1991, in North America. The Super Nintendo Entertainment System (SNES) is a 16-bit, fourth-generation home video game console released by Nintendo originally released as the Super Famicom, in Japan, on November 21, 1990. For other emulators that run on SNES hardware, see Emulators on SNES.